Thursday 2 June 2011

The Scrum Value Simulation – Condensed

While attending training by Jeff Sutherland I had the opportunity to try Joe Little’s Scrum Penny Game which I believe did a good of showing the importance of small batches. Recently I was tasked with training a new Sprint team and was given 1 day to do it. I needed to come up with quick interactive examples of Lean principles. While searching the great cloud of information I found 2 good examples.
I created a variant of the Scrum Value Simulation that compressed the steps:

Supplies Needed:
  • 20 pennies per group
  • Team of 4 coin flippers
  • 1 PO that times how long it takes all 4 coin flippers to get through their batch of coins.
    • Start the clock on the first coin flip by the first coin flipper
    • Stop the clock on the last coin flip of the last coin flipper
  • 1 time recorder (PO’s Boss)
Game Setup:
  • Have the coin flippers stand around a table
  • Put 20 pennies in front of the first coin flipper
  • PO stands by with a stop watch to time how long it takes for all the coins to be flipped by all 4 coin flippers.
  • PO’s Boss stands at the Whiteboard ready to record the time from the PO after each round
Game Play:
  • Round 1: Baseline (batch size 20)
    • Team may only use their left hand
    • Each person flips the batch of 20 pennies
    • When done with entire batch, pass to next person 
  • Round 2: Reduce batch size to 5
    • Team may only use their left hand
    • Each person flips batches of 5 pennies and then passes the batch to next person before starting the next batch
    • Keep flipping and passing until done
  • Round 3: Remove impediment (batch size still 5)
    • Team can use both hands
    • Each person flips batches of 5 pennies and then passes the batch to next person before starting the next batch
    • Keep flipping and passing until done
  • Round 4: Self organize
    • Each table creates their own rules to maximize penny flow/throughput in least amount of time
    • Possibly making batch size 1?
Game Results:

Round
Time Worked
1
1 minute 37 seconds
2
1 minutes 5 seconds
3
36 seconds
4
23 seconds


Lessons Learned:

No one wears a watch anymore. Luckily everyone has a cell phone and most have a stop watch feature.
  • Smaller Batches (shorter iterations)
    • Smaller batches mean more value is delivered and workers can spend more time working as they are working concurrently.
    • The first value is delivered earlier to the customer
  • Removing Impediments
    • Removing impediments mean that more value is delivered without the team working any longer. They are just more effective.
  • Rugby approach over Relay Race
    • Self organization, it is better to go the distance passing the ball back and forth
I was surprised that the team “really” liked the game and was quick to grasp the principles, especially the principle of small batches.

1 comment:

  1. This is one of the good articles on scrum value simulation you can find in the net explaining everything in detail regarding the topic. I thank you for taking your time sharing your thoughts and ideas to a lot of readers out there.

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